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Is there a link between videogaming and cybercrime? Police think so

UK police are planning to issue online warnings to young gamers hoping to deter them from a life of cybercrime, they revealed last week.

UK police are planning to issue online warnings to young gamers hoping to deter them from a life of cybercrime, they revealed last week.

Officers planning a multimillion-pound cybercrime prevention drive identified a link between teenage gamers and cybercrime, warning that 82% of young people recruited by online criminals had developed their cybercrime skills through video gaming. Peter Goodman, chief constable at the Derbyshire Constabulary and cybercrime lead for the National Police Chiefs’ Council (NPCC) said many in this group were “on the autistic spectrum”.

In a statement sure to anger many young video game players, Goodman added that many of them lack any credibility or traction in the real world, and get their self-esteem from online gaming.

Kids will often cheat online, which sets up a dark path for them, he added:

It’s really easy to take the next step into sending malware to their school because they don’t like the way they are treated at school, or sending some malware to the local housing office and shutting them down because mum and dad haven’t got the house they want.

Police have been taking measures to catch these kids early and set them on the right track, he said:

If you go to certain sites as a gamer and you are looking for opportunities to cheat online, if you are of a certain age profile, you will have a message pop up from the National Crime Agency on the screen which will say ‘Do you know what you’re about to do is probably illegal? It’s a Computer Misuse Act offence.’

Gamers have regularly been the subject of concern among anti-cybercrime groups. In 2016, the National Crime Agency (NCA) teamed up with security testing certification non-profit organization CREST to produce a report that also suggested a link between computer gaming and serious cybercrime.

The report, called Identify, Intervene, Inspire, even published a kind of cybercrime career pathway which began with computer gaming and online gaming before moving into cheating, computer game modifications, and participation in hacking forums. Young people would then progress into trying to “beat the system”, before moving into crime for financial gain and finally serious cybercrime, it said.

The National Crime Agency’s National Cyber Crime Unit (NCA NCCU) sent letters or emails to young people who had registered their details on websites encouraging illegal activities, the report said. Sometimes, police even visited their homes.

The NPCC announcement last week created a dedicated cybercrime unit for every police force in England and Wales, granting them access to £7m in funding. The UK’s Regional Organised Crime Units (ROCUs) will coordinate the new local units, the NPCC said. Previously, only 31% of police forces had a dedicated anti-cybercrime capability, it explained.


They don’t know gamers at all. If there’s a “cool warning message” that pops up for certain things online, everybody’s going to try to find it.


So UK police are engaging in spamming activities. That’s great. I’m not from the UK, but each time I read something about UK police, I’m under the impression that they’re one of the dumbest police corp in the world.


So true. They take away knives thinking that they’re going to stop killings. It would be hilarious if it wasn’t so sad.


10 years ago I used to host LAN parties every other month for 3 years. average of 50 attendees. Nearly all of the regulars ended up in tech jobs. We (and other parties in the region) always had a zero tolerance for cheaters, and let it be known. Maybe it’s more of a lack of social integration that causes some cellar dwellers to become scum.



If you look at the police stats, they claim that 82% of youngsters who wandered into cybercrime first ‘tried’ cybercriminality as part of their involvement in gaming…

…but that doesn’t mean 82% of young gamers wandered into cybercrime :-) I’m guessing that the percentage of gamers who never get into cybercrime at all is way, way more than 82%.

I suspect (or perhaps, more precisely, I am mildly worried) that some people will read that statistic and interpret it backwards to infer that “gaming is bad and gamers can’t be trusted”, rather than as I think it is intended, namely that the gaming scene is a good place for law enforcement to reach out to the sort of person who isn’t hooked up with a trust-based community like yours. As you suggest, those who are active online, but have a lack of social integration, may very well be suggestible to people in the gaming scene who are already crooks.


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